
Each one functions like a Portal test chamber built around a specific gameplay mechanic or theme. Tears of the Kingdom’s shrines aren’t much different from Breath of the Wild’s on paper. That’s thanks in large part to how they interact with the sequel’s crafting systems, serving a larger purpose beyond giving Link some scattered challenges to solve. It’s not just the fact that shrines return, though, that got me excited it’s the fact that they’re even better this time around. I’d have over 150 new shrines to hunt down, including a handful that were unlocked via navigation puzzles in the open world. I was thrilled when I loaded up The Legend of Zelda: Tears of the Kingdom and immediately found that the development team kept that idea intact for the sequel. These mini-dungeons often act as ingenious little puzzle chambers that test my understanding of the game’s abilities and physics.


There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.Īs Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.Īs Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.As a puzzle game fan, my favorite part of The Legend of Zelda: Breath of the Wild is its shrines.

Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force.
